PENGUMUMAN...!!!


SOLAT HAJAT DI TUNDA KE 24HB OGOS 2008 - UST SALLEH MAN

Wednesday, September 23, 2020

Frankenstein: A New Version Of It's Alive From Invedars

Hey guys. News about the game formerly known as It's Alive.

After the first prototypes, two editions of It's Alive from Reiver Games, and two versions of Hanukkah themed versions called Candle Quest by Victory Point Games and on The Game Crafter (still available), the game has been picked up by Invedars, returning to its original Frankenstein theme.

The new version is called Frankenstein and it looks amazing. New artwork, and a figurine and a new events expansion for Kickstarter backers.



The project is up on Kickstarter and reached its goal in only 24 hours. It is now many times above its goal.

They have already sent prototypes to reviewers for new reviews, for example:


Follow Invedars and progress about the game on Facebook.

Tuesday, September 22, 2020

Mouslings!

   These are some Reaper Bones figures I bought just because I like them. The paint jobs aren't really anything fancy, but they work.




Sunday, September 13, 2020

Download Here They Lie For PS4

Download Here They Lie For PS4

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PlatformPlayStation 4
There's something truly terrifying about not having any idea where you are or what you're doing there and not even being able to trust your own eyes. In Here They Lie, part of the horror comes from not knowing if the world is messed up, or if it's just you. The starting area was the scariest for me because everything was so mysterious — as I moved through a train, shadowy figures appeared before me and then vanished. Showing the threat but not actually sending anything my way as I wandered (with smooth movement using the gamepad) through an unfamiliar, labyrinthine subway station was enough to make me tense up quite a bit.







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Wooden Jigsaw Puzzles: A Comparison (Monday Musings 80)

I've decided to write as many posts as possible, and titling it Monday Musings from now on, to insure that I don't "fall behind" lol.

As another hobby to consider (to give your eyes much needed rest from all the blue light of video games) is jigsaw puzzles. I got into puzzles once again as my friend introduced me to the Wentworth wooden puzzles. I was so impressed with these puzzles because of the quality and the satisfying tactile feel when you put the pieces together, that I wanted to order some myself.

Upon visiting Wentworth's online site, my heart sank as the puzzles were rather pricey, though at $50 for a 250-piece puzzle, the cost/time is actually reasonable, as long as you do the puzzle a couple of times. Since I'm very slow, it takes about 2 hours, so if you do the puzzle 2 or 3 times, it's cheaper than going to the movies. So I thought of getting one, but then the shipping charges were astronomical, since it's shipping from the UK. However, I found out later that Wentworth often has free shipping to US! But not realizing that at the time, I decided to see if there are US manufacturers which will have lower shipping costs.

Therefore, I did more research and stumbled upon the ridiculous Stave puzzles (Barbara Bush-endorsed) at average price of $1000 (perhaps even $2000 as some are $15K), so this brand will not be reviewed. I then fell upon the much more affordable and reasonable Architect and Liberty puzzles.

I find that they are all equal to each other, so the puzzle manufacturer that is best for you is based really on your preferences and what you're looking for. I'll outline the differences between the three, in alphabetical order.

Artifact puzzles is the most creative of not just the pictures offered, but the many interesting puzzle shapes. I don't find the tired, drab images of known paintings, and boring, uninspired nature scenes, as compelling as the fantastical pictures including monsters, cartoon characters, and so forth that Artifact offers.

Although Artifact pieces are the most loose fitting of the three, the irregularly irregular pieces are significantly more bizarre and odd than the other brands, and therefore quite compelling. It's interesting to see how these weird pieces fit together, often leading to a lot of "Ah ha" moments. They're coming out with the new Ecru line which offers tighter fitting pieces with no glare design, but it's more costly of course. Further, the designs aren't as whimsical or fantastic as their regular line, so I have a feeling that I'd prefer the regular over the upcoming Ecru. Picture for me tends to be most important.


Artifact's Mechanical Griffin
Artifact tends to have the most whimsy pieces out of the three, meaning pieces that are shaped thematically. So a cat puzzle will have cat-shaped pieces.

The image quality on Artifact and Wentworth is better than Liberty in the sense that the images seem like it's actually painted on the wooden pieces. One of the Liberty puzzle pieces had a small peel, that can be glued, so I don't find this a deal breaker.

If interested in Artifact, I would recommend the Griffin that comes with a clever surprise (spoilers avoided here). 

All the Artifact puzzles I own are so completely different from each other (I have 4!). Other customers also noticed that any time you get a puzzle from Artifact, it's a whole new experience.

As for the Liberty Puzzle, it has the same thickness as Artifact (6.35 mm), but the fit of the pieces are much tighter, so in that sense the pieces are better quality than Artifact's regular line, only marred by the fact that a piece may (or may not) have some peeling (it seems like this would be a rare occurrence), unlike Artifact and Wentworth. 

Liberty does have a lot of whimsy pieces, not as much as the Artifact, but more so than the
Liberty's and Wentworth's An Exuberant Success
Wentworth. The pieces are more redundant than Artifact, tending to be more regularly irregular, rather than the irregularly irregular shapes of Artifact.


The Wentworth is made of considerably thinner wood than Artifact and Liberty, less than half the thickness (3 mm versus 6.35 mm). The thicker wood feels more luxurious, but because the Wentworth pieces are thinner, it's the best fitting of the three. The sensation of putting the pieces together in a satisfying click, so it  has the most pleasant sensory experience out of all three. There are whimsy pieces, but nowhere near as much as Artifact and Liberty, and more regular-shaped pieces than even the Liberty.

Wentworth includes a rather lovely felt bag to hold the pieces within its sturdy box. Sadly, Artifact and Liberty don't.

If you prefer unique pictures, and thicker, peculiar, odd and whimsical pieces, I'd recommend Artifact. If you prefer an equally thick cut with better fit, and you don't mind more regularly irregular shaped pieces, than I'd chose the Liberty. Finally, if you want that tactile, satisfying click feel with nice bag, and don't mind less creative shapes, then Wentworth is the puzzle for you. With these criteria in mind, Artifact is my favorite of the three due to the creativity aspects.

If none of these issues matter to you, I'd recommend ordering the designs that you find the most pleasing, because you can't go wrong with any of these puzzle manufacturers. They all cost around the same price, and Wentworth frequently has sales where shipping is free to the US.

For all three manufacturers, prices are cheaper ordering online at their websites:

Artifact Puzzles
Liberty Puzzles
Wentworth Puzzles

The How of Happiness Review

Friday, September 4, 2020

Severed Line (XCOM Files)

PFC Jenkins & SPC Kobayashi, Mar 8, 2015
You want me to tell you about Shinji Kobayashi? The first mission that I ran for XCOM, I was under Kobayashi's command. He had just promoted to Specialist after distinguishing himself on his first mission under XCOM command. These guys don't give a shit about whether or not you're a decorated war hero back home, mind ya. The only thing that matters here is how many aliens you have packed up in bags for the lab rats to study. Until you nailed your first extra, you were as green as it gets around there. Kobayashi had already killed three of the things before I even got to see one up close and personal.

The mission itself was back home in Australia, maybe why I got picked. I don't know. The extras had started abducting people in a commercial area of Canberra. They sent us in to take em out. Aside from Kobayashi, SPC Rojas was second the in command veteran on the team. There was also PFC Cerna, Kovac and Natale with us that night. It was their first mission as well. We all knew each other from training, but none of us were really friends. The other three rookies were all from southern Europe, so they may have been the closest out of the six of us, or I maybe just imagined it. We were all chosen for a reason, though, so I knew I could count on them with my life if I needed to.

SPC Kobayashi didn't speak much. I'd never even heard the guy's voice before touching down that night. Even then, he only ever spoke when necessary, barking out swift orders over the comms in a heavily Japanese-accented English. His stoicism really set the tone for our team. Like his words, his actions were very deliberate and meaningful. He didn't like to waste time, especially in combat. At the time, I didn't know him particularly well, but I did like the guy.

Canberra Drop Zone
We were dropped on the street around 0100 local time on the 8th of March. I remember it distinctly, because it was exactly a week after Kobayashi had distinguished himself on the first XCOM mission against these alien bastards. I was nervous as hell, but Kobayashi and Rojas were calm and collected. Their confidence was reassuring. It was dark, but I thought the other three rookies were just as pale and shaken as I was. I like to tell myself that I wasn't the only hardened combat vet out there scared to death of these scrawny grey men with blaster pistols from outer space. It sounds silly, right?

In front of us there was this big, family Italian-style restaurant. On the left side of that building, there was a laundromat. We weren't sure where the aliens were now. There was enough evidence to assume they had already rounded up all the humans in both areas. The street was deathly silent aside from the soft shuffling of our boots and gear. You know, I'd make a joke about these naked little grey aliens being up all night doing their laundry or something, but honestly remembering the sight of human bodies all wound up in some green ooze turns my stomach at the thought. It's real hard to make jokes when you are seeing these horrible things from some sci-fi horror movie right in front of you.

Kobayashi & Jenkins Push To the Laundromat
SPC Kobayashi split the team into two groups with some waving gestures of his hands. He wanted me with him in the laundromat, while Rojas took the others to secure the restaurant. Kobayashi took the lead on our side, edging forward to the big windows of the laundromat cautiously. Sure enough, he startled three extras that scuttled across the tile floor to take cover. He raised his hand to motion for me to take a shot if I had one, so I fired my rifle. I nailed one of the extras cleanly on his side, he died instantly, spilling out on to the white tile floor. The thrill of that first, minor victory was intoxicating to me. I felt like I had earned my place on the team right then and there. This is why they brought me aboard, I thought. Before I could relish that feeling, the remaining two sectoids began to fire on our position.

I remember Rojas mentioned over the radio coming to reinforce our position, but before Rojas's small team could retreat from their position, several more of these sectoid things burst in through the back door of the restaurant and a fire fight broke out inside. I couldn't tell you, honestly, what was going on next door. Kobayashi and I had our hands full, taking fire from inside the laundromat. If we let them take any more ground, these two groups of aliens would have us surrounded. I advanced up to the window to get a better vantage point inside, while Kobayashi fell back into a flanking position. From his new positon, Kobayashi clipped an extra coming around the corner toward the entrance of the building.

Kobayashi Takes a Shot Through the Front Door
I heard a grenade go off in the restaurant. The chatter over our comms told me Rojas had moved into a forward position to get a good line of sight on the aliens. They had them pinned down at the back door to the restaurant, but it was a stalemate. Sometime after the grenade blast, Rojas was hit. He went down hard, but he was still breathing and more importantly - he was still shooting. In that moment, Kobayashi was beside me. He didn't panic or falter for an instant. He told the other half of our squad to stay calm and protect Rojas. I couldn't believe how cool this guy was under this kind of pressure. I remember the moment so vividly because Shinji put his hand on my shoulder and said to me, "I have to go over there. You take this last one. He is yours." He spoke with such assurance that I felt full of pride and resolve. They were counting on me to secure this building, and Kobayashi seemed to know I could do it.

Jenkins Takes the Laundromat
I didn't have sight on the enemy inside, but I could hear where he was hiding. I tossed in an anti-personnel grenade to flush it out - hoping it would just straight up kill the bloody thing, to be honest. I moved into the building as the grenade exploded in the back. The slippery bastard scrambled out into the open, covered in its own mucus-looking blood from the shrapnel embedded in its skin. It tried to take cover behind a folding table, but I took the shot before it even lifted its weapon in my direction. I sent word over my headset that the building was secure, and Kobayashi responded with one single word, "Good."

As I swept through the rest of the building to make sure there were no more creepers lurking in the shadows, I heard Private Cerna ordered to patch up Rojas who was suffering from a pretty serious shot. The rookies had a hint of anxiety in their voices, but Kobayashi was as firm as ever. He had Kovac and Natale push their way into the restaurant. Apparently a successful endeavor because Kobayashi soon asked me if there was access to the back alley through the laundromat. He had everyone but Rojas ready to breach into the alley expecting to find more resistance waiting for us there, but it wasn't the case. We could tell from some unusual sounds that there was activity inside the building across from us, so again the four rookies took up positions against two doors hoping to get inside and surround any enemies we found there.

Jenkins & Cerna Fire on the Drones
We threw open the doors together and were surprised to find these strange little robots buzzing around - drones by the look of it. Nothing like any drones we'd seen before but unmistakable alien robotics bobbing around the inside of this store like insects in flight. I assumed they were some kind of advanced scout, trying to keep watch while the little greys did their business. The aliens probably weren't pleased about how their last abduction ended in Vancouver so now they had these drones watching out for their troops. Fat lot of good it did for them, though.

Natale and Kovac managed to hit one, but it was Cerna next to me who finished it off. I managed to land a hit on the other drone as it tried to swarm out into the alley, but Kobayashi - that madman - ran intot he store and fired a bullet straight into its little drone face. I guess he was pretty confident that these things weren't swarming all over that store - or maybe he just knew we'd be able to take them down if they were. Whatever he was thinking, it was as crazy as it was impressive.

Kobayashi Finishes Things
This guy is intense, right? It was that mission Kobayashi strapped as many grenades to his body as he could find. Most of us were only carrying one or two of them to get ourselves out of a tricky situation, but not Kobayashi. He had four, maybe five where ever he could strap them on to his uniform. He was later known for his tenacity as a grenadier, but I'm pretty sure that's where it all started. The troops at XCOM would later start calling him "Kaiju" after the popular Japanese film genre. I can only imagine the first time he heard that name being tossed around the base, he just gave some approving nod and said in a low voice, "Good."

  • from a talk with John Jenkins on the subject of serving under Shinji Kobayashi





XCOM Report - March 8, 2015 - "Severed Line"

SPC Shinji Kobayashi (Japan) - Squad Leader

  • Confirmed Kills: 2 (1 Sectoid, 1 Drone)
  • Total CK: 5 (4 Sectoid, 1 Drone)

SPC Roman Rojas (Guatemala) 
  • Confirmed Kills: 0 
  • Total CK: 2 (Sectoid)
  • Condition: Serious Injury

PFC John Jenkins (Australia) 
  • Confirmed Kills: 2 (Sectoid) 
  • Earned Promotion

PFC Barbara Natale (Italy) 
  • Confirmed Kills: 1 (Sectoid)
  • Promotion Earned

PFC Jarmila Cerna (Czech Republic)
  • Confirmed Kills: 2 (1 Sectoid, 1 Drone)
  • Earned Promotion

PFC Peter Kovac (Slovenia)
  • Confirmed Kills: 1 (Sectoid)
  • Promotion Earned

Monday, August 31, 2020

DOWNLOAD OCTOSNIFF 2.0.3 FULL VERSION – PLAYSTATION AND XBOX IP SNIFFER

OctoSniff is a network research tool that allows you to determine information about all the other players you're playing with. It is compatible with PS, XBox 360 and XBox One. It has many other features that make it a great sniffing tool. Some people think it might be a tool like Wireshark or Cain n Abel. No, it's not a tool like that. It simply sniffs players that let you know who's really playing. Download OctoSniff 2.0.3 full version. It's only for educational purposes to use.

FEATURES

  • VPN Optimized
  • Supports Wireless & Wired Spoofing
  • Detects Geo IP and Complete Location
  • Searches Usernames of Players in the Lobby
  • Really easy to setup

DOWNLOAD OCTOSNIFF 2.0.3 FULL VERSION

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DEFINATION OF HACKING

DEFINATION OF HACKING

Hacking is an attempt to exploit a  computer system vulnerabilities or a private network inside a computer to gain unauthorized acess.
Hacking is identifying and exploiting weakness in computer system and/ or computer networks for finding the vulnerability and loopholes.

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