PENGUMUMAN...!!!


SOLAT HAJAT DI TUNDA KE 24HB OGOS 2008 - UST SALLEH MAN

Friday, May 24, 2019

Mapgen4: Beta

I put mapgen4 on hold a few weeks ago because I was having some seemingly random unreproducible freezes, where it would still calculate the map updates but it wouldn't draw them. I had tried everything (or so I thought), gotten frustrated, and taken a break. I often find that I need to take a break from something, and then when I get back to it, I figure out the problem. During this break I've been "productively procrastinating", working on several other things that I've wanted to do, including map generation on a sphere, a procedural face generator, improving touch support on many of my pages, and improving my tower defense pathfinding page. I ended up also experimenting with a better interface for my mouse-drag code, a recursive renderer in Vue.js, and a D3 + Vue.js experiment in which Vue keeps track of dependencies for D3.

Mapgen4's style takes inspiration from hand drawn fantasy maps

It's time to get back to work on mapgen4.

Within 10 minutes I had written a test environment to try to trigger the bug. It didn't. But the test environment in combination with moving the sliders around triggered the bug reliably. There were 2 sliders out of 27 that would cause the symptoms I was dreading. But in making the problem reproducible, I had made it much easier to find the problem. Within another 10 minutes I had fixed it. Yay!!

I believe I have fixed the bug, but it's possible there's another bug hiding in there.

Why was I able to find this now but not earlier?

  1. I was frustrated earlier. After taking a break, I'm calm. Being frustrated makes it harder for me to figure things out.
  2. I was looking in the wrong place. I was convinced it was a problem with my multithreading (in part because multithreading is such a common source of bugs), but it wasn't.
  3. By taking a break, my brain generated new hypotheses in the background. At some point, maybe a week ago, a thought came to me: there's some weird behavior with rivers. When I came back to this project, I discovered that the weird behavior was linked to the bug. The problem is that occasionally, no rivers are large enough to be drawn, and my code tries to draw 0 rivers. This seems to mess up the graphics state. I fixed it by only drawing if the number of rivers was greater than 0.

I'm posting this in part to remind myself to take more breaks and to get frustrated less.

I can now get back to implementing the remaining features. Yay!

Go play with the mapgen4 beta! If you run into a bug, let me know!

16 Highest Paying URL Shortener to Earn Money Online 2019

  1. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
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    • The payout for 1000 views-$7
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    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
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    • The payout for 1000 views-$5
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    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
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    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
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    • The payout for 1000 views-$10
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    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
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    Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
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    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
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    • The payout for 1000 views-$14
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    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
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    • Payout for every 1000 views-$5
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  13. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  14. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
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    • Payout for 1000 views-$7
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  15. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
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    • The payout for 1000 views-$5
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  16. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
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    • Payout for 1000 views-$16
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(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc

(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc


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Hitman 4 Blood Money System Requirements

Following are the minimum system requirements of Hitman 4 Blood Money.
  1. Operating  system: Windows XP, Vista, Windows 7, Windows 8 and 8.1
  2. Processor: Core 2 Duo
  3. Setup Size: 270 MB
  4. Ram: 1GB
  5. Hard disk space: 5 GB







You Can'T Win Them All, Part 2

I like cooperative games, I love adventure games, and I'm a huge fan of the Planet of the Apes, movies, so this game should have been a shoe-in for me. Unfortunately, despite some really nice production value and a very well-considered application of theme, this game just isn't very interesting to play.

The game plays like a combination of Reiner Knizia's Lord of the Rings board game and Elder Sign, two games I like quite a bit, but in this case they don't combine well. The game consists of a row of cards based on the prominent events of the film, each requiring a particular combination of dice rolls in order to pass. A player's turn involves rolling dice in the hopes of getting the right combination, with a bit of card play to change dice facings. Success moves the marker representing Charlton Heston's Taylor along a path which serves as a timer, with an ape marker moving along the same path. If the ape makes it to the end before Taylor does, the players lose.

It's a simple enough game, but it relies on a lot of luck to get the dice rolls and the have the cards you need to progress, so it can be frustrating when you lose on what amounts to a bad roll or draw. In the end, this game is really just about rolling dice, with very little in the way of meaningful or interesting decisions to make.

The Planet of the Apes theme is nicely applied, with the cards calling back to iconic scenes from the film, and the idea of having players take on different aspects of Taylor's psyche rather than separate characters is an interesting solution to the problem of the story really only having one main character.

It's really too bad the game isn't better.

Rating: 2 (out of 5) The great use of theme actually makes this otherwise dull game all the more frustrating.

What we'll play instead: Lord of the Rings: the Board Game and Elder Sign are both similar and a lot more fun. Doctor Who: Time of the Daleks is another very similar game that uses its theme well and offers more interesting and immersive game play.

Locke Vs. Irusk2 #RockLockeInCoC




I was fortunate enough to be able to get a second game in last week, and I decided I want to start practicing my Convergence.

Since Friday was the release date for Crucible Guard, my FLGS had my preorder for Locke in and I was able to pick her up and assemble it that evening.  On Saturday afternoon I was ready to drop her into whatever my opponent brought. 

Honestly I think Locke is a better Convergence caster than she is in Crucible Guard, and frankly she's going to be more appreciated in CoC than CG because of her spell combination and what it brings to the table for us.  Hence the hashtag: #RockLockeInCoC

For my list I decided I wanted to run a TEP with her, despite the common opinion that it's best to run more heavies.  Part of this was that I've yet to play with a TEP at all and I wanted to see what it can do, but also because it gives us a strong Road to War trigger in that it can fire off at least two shots near guaranteed to kill something, possibly more depending on the matchup.

Here's what I went with:

Locke in Destruction Initiative
-Corollary
-Inverter
-Inverter
-Assimilator
-Cipher

TEP

ADO
ADO
Elimination Servitors
Elimination Servitors
Elimination Servitors
Attunement Servitors
Attunement Servitors
Eilish
Optifex Directive

My friend Brian showed up with Khador and decided to try out Armored Corps:

Irusk2
-Spriggan
-Rager

Man-o-War Shocktroopers + UA
Man-o-War Demo Corps + Dragos
Man-o-War Siege Chariot

Man-o-War Drakhun
Man-o-War Kovnik
Kommandant Atanas Arconovich & Standard
Man-o-War Suppression Tanker
Man-o-War Suppression Tanker
Kayazy Eliminators

We rolled for scenario and got the brand new Mirage, which is incredibly live.

Brian set the terrain around the table and I won the roll off, he picked sides.

Deployment, Mistakes, and My Turn 1

I didn't get a picture of the pure deployment, and after the game we realized Brian didn't take any advanced moves from his theme benefit. Neither of us thought it would have been particularly impactful to how the game played out given that I out threat his units by a decent amount and the fact that Locke doesn't need to cast Engine of Destruction to be able to easily hit the Man-o-War troops, especially if I play my Attunement Servitors correctly. This lets her hot swap around Red Line if necessary and with two Inverters that have chain weapons to ignore shield bonuses, further swinging things my way. 

Of note: Brian is proxying Sorcha3 as the Shocktrooper UA. 

I do however have a picture of my turn 1 after I ran everything forward:


I will likely put another post up expressly about how to deploy Locke and her Vector package so that she can cast all her upkeeps on turn 1 and still have the Corollary's free focus allow all the jacks to run turn 1, while ending things so that the Corollary can get the focus back at the end of the run/induction sequence.  There are at least a few other casters in Convergence who need to use the Corollary/Induction focus game to get their spells cast turn 1 while also ensuring the Corollary can be primed for turn 2. 

Brian's Turn 1


Brian runs basically everything up, though he keeps the Siege Chariot back a bit further than I expected. He is flanking hard with the Drakhun to threaten my TEP once it comes up to shoot. One mistake I think Brian has made was not positioning so that Irusk could cast Fire for Effect on the Chariot, though against Destruction Initiative the Siege Chariot is going to really struggle due to all my shield guards. 

My Turn 2


Pre-measuring shows me that I can safely get the Drakhun in range of the TEP while also staying back far enough to avoid the Shock Troopers. I configure the TEP to use 2 dice to hit, 4 dice to damage, and one extra shot.  Between that and one Elimination Servitor shot, the Drakhun dies. 

I also use the Assimilator to catch three Shocktroopers in a ground pounder, which was particularly effective since the Shocktroopers needed to run on turn 1. This put some damage into the unit while I managed to spike and kill one Shocktrooper outright. 

I position the Redline Inverter on the right to be just out of the Spriggan's 11" max melee threat. I position a servitor on both the middle and right flags to force contesting. I don't bother with the left flag since he doesn't have any solos close enough to take it and is already contesting in a way I can't meaningfully kill anyway.

I do however position two servitors on the left flank and shoot them with rough terrain from the Cipher to make things at least inconvenient for the Eliminators. I could have done better with placement.

Brian's Turn 2


Brian runs his Kayazy around the rough terrain to contest my zone. Atanas gives the Demo Corps pathfinder and they run/charge to clear a servitor and contest the center flag.  Irusk puts Artifice of Deviation on the lake and the Shocktroopers shield wall up.

The Siege Chariot takes a shot at my Cipher and I shield guard, however I do it to a servitor that is then in line to slam into on of my ADO's, which I was planning on to arc spells over to the Kayazy. Note for next time, pick better shield guard targets.

Brian of course feats this turn to slow down my reprisal, though he is unable to catch the TEP and Cipher in his feat.

Brian scores his zone but I'm able to score my right flag, so we tie scenario 1-1.

My Turn 3


Locke allocates two focus to Cipher and holds onto 5 to try and spell down the Eliminators. The Cipher takes its sentry shot with the POW6 blast at the Eliminators but it scatters far off of them.

The Optifex directive moves up and gets into my zone fully while also giving the Cipher and left Inverter pathfinder. Then I move on to Flare Time from the Attunement servitors: My left most Attunement servitor aims and is within 5" of the Eliminators. I manage to nail the 8 to hit and flare both Eliminators.  I then use another servitor to flare the Spriggan and another two servitors are able to flare the entire Shocktrooper units.

The Corollary fills to 3 Focus and transfers it to the Assimilator.  The Assimilator then moves its paltry 2" to get out of the TEP's way and drops shots onto four Shocktroopers via ground pounder.  I'm able to boost three damage rolls and kill two outright, damaging two others. This focus inducts to the Redline Inverter on the right.

This proc's Road to War for the right Redline Inverter and the left Inverter.  The TEP moves up and I consider just trying to spray the Objective down but I figure the Inverter should be able to pull that off.  I then start using 5 dice to damage shots into the cluster of three Shocktroopers still alive. After both shots I leave the UA on one box, and it passes its tough checks from Elimination servitor shots.

Locke activates and feats, moving 2" into the zone to get in range of the Eliminators. I boost to hit Bombshell on them and hit, then boost blast on the second Eliminator to....eliminate both of them and clear my zone.  With Solid Ground purified off, the Redline Inverter charges into the Spriggan (induct to Corollary) and puts a Macropummler + precision strike to take out the Cortex and knock the jack down. I then take two swings with the chain arm into the objective, killing it, and then take my last two  swings into the Spriggan (induct to the other Inverter), ignoring its shield and crippling its lance arm. 

I charge the left Inverter into the Demo Corps but only get one in melee (this inducts to the Corollary). This was the only one that was contesting the center flag however. I'm unable to buy more attacks and the focus sits.  I then use the Cipher to walk into the Demo Corps and start wailing, doing damage but not killing any models yet due to Sanguine Bond.

Once everything was done, I scored 4 points this turn: My zone, Brian's Objective, Center Flag, and the Right Flag.  Brian scores nothing and I'm up 5-1.

Brian's Turn 3


The Demo Corps get Vengeance moves/attacks which result in getting a crit stationary result on my Inverter, who then starts taking tons of damage. Luckily my Cipher gets missed by both Demo Corps.

Irusk allocates one to the Rager, then moves up and casts Battle Lust on the Demo Corps and cast a second spell that I don't remember, giving me two feat tokens that I put on my Cipher.

Dragos annihilates the stationary Inverter, but the other Demo Corps start missing/not doing enough damage to my Cipher to take any systems out.  The Siege Chariot impacts its way into the zone and takes a shot at my objective, which I shield guard to a servitor that doesn't slam into the objective.

Then Brian makes a mistake by using the Rager to try and attack my Inverter, using focus to boost damage rolls which then gives me more feat tokens which I put on the Inverter. Not much damage is done and to put insult over injury the Rager rolls a 2 and blows itself up.  What Brian should have done was run to contest my flag.

Brian moves up the Suppresion tankers and sprays down the servitors on my flags, but isn't close enough to contest.

Realizing his error he charges the Shocktrooper UA into the TEP, doing decent damage but not enough to kill it. Neither of us score any CP's this turn.

My Turn 4


To end the game I simply move an Elimination servitor up behind the lone Shock Trooper and use gun fighter to plink her to death. An ADO moves to my right flag and I win the game on scenario 6-1.

Conclusions

After the game we spoke about how the Armored Corps list was slow, and then we remembered he would have had advanced move on a bunch of models.

After writing the report it's clear this would have helped him more than we initially thought about the game. He would have at least been in shield wall for my turn two shooting instead of having had to run, or he would have been significantly closer to charging me.  The downside to this is that he potentially gets into my threat ranges with the Shock Troops who match up very poorly into Chain Weapon wielding Inverters.

The Siege Chariot ends up being effectively terrible in this match due to my high number of shield guards, and my winning the dice roll to go first really hurts on a scenario this live vs. a list as slow as his where he will be out threat significantly due to Road to War and Redline.  Since he's so low on DEF I don't need Engine of Destruction to hit, allowing me to cycle Redline easily which would punish him moving up enough for scenario.

I think Brian just needs a few mods to his list and he can be in a much better position for this game, though I'm not sure this kind of melee oriented Armored Corps wants to fight into #RockLockeInCoC.  Convergence guns can eat through Demo Corps and our best melee Jack can power right on through Shocktroopers shield wall.

As for evaluating Locke herself and CoC in general, I definitely liked the list.  I appreciated the amount of firepower I can bring to bear in a jack focused list design while also having a high enough model count to be relevant at least early on in scenario and being able to have a competent melee threat as well.  

I'm overall very excited to play CoC once the Scrum is over and enjoy the change of pace from Trolls. I think Destruction Initiative is very well positioned to excel in SR2018, and there may be some really strong play that can be done with a Prime Axiom that can create "free" servitors every turn to contest or score.  Similarly I think that if I owned all the Obstructors I needed there may be some game for Clockwork Legion as well, but that's a separate question that requires some testing. 

Finally, if you're playing Locke in Convergence, make sure to let PP know how much we appreciate her with #RockLockeInCoC

Uclan Games Design Christmas Party 2018.


The Games Design Christmas party was in full swing as a final celebration before the hols and following all the creative activity over the autumn term.

The photos speak for themselves to safely say that "A good time was had by all with prizes and lots of cake!

The Games Design staff would like to thanks everyone for joining in the merriment and a special thanks to Jim and Rhoda for running the event and the following students for their generous contributions towards the event.


Carla Brown (Year 1) for organising all the lovely food treats
Nicola Hynes (Year 2) for a smashing super chocolatey vegan yule log
Alex Keates, Lewis Wright , Dan Butler (Year 2) Luke Briggs, Sam Albanese (Year 3) for setting up the gaming and quiz questions
Dylan Swarbrick and Finley Tyler (Year 1) for setting up the Christmas lights
Dan Butler and Dominic Kay (Year 2) for the classic karaoke!






















RA 4300, Fireball!

Hello everyone! Thank you for your patience, I hit a bit of a podcasting wall right before summer started, and now we have quite a few weeks of visiting with family, which has been great. The schedule for summer will be a bit up in the air, so please continue to bear with me, and I thank you. This episode is about Fireball by Arcadia/Starpath, a Breakout style game for the 2600. Sarah always tells me I sound tired when I record the podcast, and I can never hear it. It is very obvious in this episode however, and I do apologize for that. I really wanted to rerecord it, but that would have taken a few more weeks. I hope that you enjoy it regardless, there's lots of great feedback to listen to in the second half of the show at least.

The hardly promoted Summer of Tanks will happen, hopefully it will not become the Autumn of Tanks! The next game in the podcast will be Tanks But No Tanks by Zimag. You can start sending in feedback now if you'd like, I will announce the episode a week before it drops (fingers crossed) so you have enough time to get feedback in. Please send it to 2600gamebygame@gmail.com. Thank you so very much for listening, and enjoy your summer!

Epyx/Summer Games History page by Tobias Weihmann
Arcadia/Starpath Catalog page with Frantic
Fireball on Random Terrain
No Swear Gamer 405 - Fireball
NSG Fireball gameplay
Syd Bolton's web site
Personal Computer Museum web site
Lost Treasures of Gaming Podcast with Syd Bolton

Thursday, May 23, 2019

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gta 3 minimum reqirments2 gb ram1 tb hardiskintel pentunium processorwindow 7.8.xp only                                      (plese downlod winrar software to wotk )                                                     (also downlod direct x)                                                      (plese disable antivirus)the game is given by ayush anand  and sponserd by y.yada gamerGrand Theft Auto III is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released in October 2001 for the PlayStation 2, in May 2002 for Microsoft Windows, and in October 2003 for the Xbox. A remastered version of the game was released on mobile platforms in 2011, for the game's tenth anniversary. It is the fifth title in the Grand Theft Auto series, and the first main entry since 1999's Grand Theft Auto 2. Set within the fictional Liberty City, based on New York City, the game follows Claude after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption.The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets players freely roam Liberty City, consisting of three main islands. Development was shared between DMA Design, based in Edinburgh and Rockstar, in New York City. Much of the development work constituted transforming popular series elements into a fully 3D world. The game was delayed following the September 11 attacks, to allow the team to change references and gameplay deemed inappropriate.Upon release, the game received critical acclaim, with praise particularly directed at its concept and gameplay. However, the game also generated controversy, with criticism directed at the depiction of violence and sexual content. Grand Theft Auto III became the best-selling video game of 2001, and has sold over 14.5 million copies since. Considered one of the most significant titles of the sixth generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. Since its release, it has received numerous ports to many gaming platforms. Its successor, Grand Theft Auto: Vice City, was released in October 2002.



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